Goal: Targeting Numbers
Are Dice Controllers targeting specific numbers? Groups? ... or are they really just hoping for the best?
Intentional Shooting
An intentional shooter is exactly that -- someone that throws with the intent of hitting a single number or a number within a small group of expected numbers.
Sniping Numbers or Group Targeting?
Although 80% of the dice controllers we surveyed said that their #1 goal was to avoid the 7, only half of them pick a dice set that tries to do that. Nearly 40% choose a set that targets certain number groups. Seems like an odd divergence, so we dug deeper.
We dug deeper and the dice controllers we've spoken to will tell you that they're not targeting a specific number, nor can they reliably hit it. The consensus is that based on the combination of the dice set chosen, and the shot type that they use, they expect results to:
Favor Horn Numbers, fail to the 7 and settle on a box $ for the come out rolls
Avoid the 7 and establish a "pitch count" or expected roll length (SOR)
Cluster box numbers
Produce "dominant" numbers
Perhaps favor hard ways over easy numbers
They will also all concede that every throw is random. Their job is to try and lessen the degree to which things are random by eliminating some of the combinations through technique and physics.
"You can control everything up to the point at which they leave your hand"
"If you can keep them from dancing, they'll sit down for you, hopefully close to the way you let them go"
"Once they hit the table, all you can hope for is that you've set them up to succeed"
"A set will only make your mechanics shine or hinder your result. Sets are a medium of expression of ones mechanics. Not the guarantee to a successful throw." (George)
If you could do it ...
WinCraps examples (simple and quick)
Run a scenario at standard distribution and with the 7 at 5, favoring the appropriate numbers and more-so the hard way versions of the even numbers
Come Bets
Requires numbers are repeated (asserting the set is locking in)
No odds -- not about profit, but simply proving that we're getting scoring hits
How does a controller try and do it?
Reduce the amount of randomness by hiding some of the 36 combinations
Dice Sets
Demonstrate a couple of them, focusing on how they target numbers and hide the 7
Resources:
Keep the dice "On Set" or deviating from the expected set of restricted possibilities
Throw types
Backspin (Parr or GTC)
Foreward Spin
Side Spin (Helicopter)
No Spin (Knuckleball)
On-Axis
Off-Axis
So what's the problem?
The Table Fights Back
3 Points of Impact
Table
Diamonds
Table
Different surfaces, curves, lengths, rules
Show some slow motion showing the landings skittering and mayhem and leave that as a teaser for the epic randomness video
Controllers bet over their skill
Given the amount of randomness in every throw, over-betting is a huge issue
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